Planet SUCS

This is still a draft for my manifesto, but it allows a "live" document to get feedback from people for :)

 

Hello. Here is my manifesto for the Positions of "El Presidente" and Publicity for the 2009 SUCS Exec elections.

I ran last year for both roles but lost to better candidates... Gratz to them, but it has doubled my resolve to put forth myself as a candidate for election this year :)

So Once more unto the breach dear friends and I shall spin ye a manifesto of fun and games and erm.. things I want to do this year :)

Ok.. Lets start with experience within Swansea University. I'm one of the Engineering and Science Faculty Rep for 2008/2009, I'm also the Materials Engineering Course Rep, same as last year. This has given me insight into how each area of the university thinks and what we can expect to happen within the foreseeable future, possibly even give us a heads up if there is a room spare in Faraday we could use as a second room on campus. Working closely this year with the exec has shown me that there are serious flaws within the University structure when it comes to ENTS (don't bother talking to them about getting posters up they don't give a crap about anything apart from Dance Soc. or ones their mates are in), generally the way posters work (Tend to be taken down very quickly), and how people seem to have distain when they think of SUCS, a Fanatical Linux Users only Society.

Which personally I think is a load of rubbish. When the new exec come into being we need to have a list of events organised IE LAN gaming, Lightning Talks etc for members to take with them and know what activities the society is running and when in advance. Also monthly messages from the facebook group and from the mailing lists can try to integrate all the members more into a cohesive society. Possibly even get non-members to come to events (such as lightning talks and LAN Sessions).

Publicity for the Society has to be increased dramatically to allow us to expand and possibly to secure a new, larger, room within the development that the Uni has planned within both Singleton and the proposed 2nd campus. The future developments are planned to occur within the next few years and if voted president I’ll work my hardest to ensure we not only retain our current room in the redevelopment of Union and Fulton Houses but also into the serious possibility of getting a larger room which can allow us to entertain the idea of expanding our services to cover hosting to Official SU and AU websites and events.

I'd like to talk with LIS if possible about officially setting up the SUCS game server as a Uni approved service. Also some form of wireless guestnet in certain areas of the campus could allow us to offer more services to members allowing a student run alternative to the VPN system that the uni currently uses. I'm not fully sure of the feasibility or the logistics of this but I think it is something to investigate.

If I were voted in I'd love to see the current services we run continued and built on. The Lightning talks are a roaring success with the most recent ones being packed with Undergrad, Post Grad and Alumni Members, I'd like to get the word out so that more Non-Members join in and possibly get in a larger lecture theatre (such as Faraday A) or at the very minimum one of the downstairs faraday lecture theatres.

 

I'd like to wish everyone running this year good luck, to the voters, thanks for reading my manifesto. See you on Milliways, in the room or around campus :)

 

Thanks again for taking the time to read this

 

~Chris

Posted by foshjedi2004 on Nov 21, 2008 at 02:02 AM

Ah yes, and thus we get back to the election campaign for 2009 Exec.

 So far the list of people running for roles is pretty thin to be quite honest with for definate only 4 people wanting to run for roles :/

All I'll say is if you are in the comp soc. and want to get more involved go for it, it will look great on a CV to show what you've done with the society over your year in the EXEC :)

 

Oh and nick, GET THE FINANCES FROM THE SU for the new pcs!

~Chris

 

Posted by foshjedi2004 on Nov 19, 2008 at 03:31 PM

andy@diogenes:~/.mozilla/plugins$ file libflashplayer.so
libflashplayer.so: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, stripped

Goodbye, nspluginwrapper. Thanks for being there when I needed you.

[Link]

Posted by welshbyte on Nov 17, 2008 at 05:56 PM

To celebrate our six year anniversary me and Jay went for a romantic long weekend (not actually a weekend but it was close enough) to Bath where we stayed at the Apsley House Hotel (which I would whole heartily recommend to anyone) and I popped the question (to which Jay said yes!). Wooo! Me and Jay are engaged :-D. I am so incredibly happy there aren’t enough words to describe it, These last six years with Jay has been simply fantastic, Jay is and has always been the only one for me and I am looking forward to spending the rest of my life with her. Love you Jay! xxx

As well as asking Jay to marry me, we also did fun things such as walking in the duck filled park, shopping, sight seeing (getting lost) and eating at a super tasty restaurant called “1 fish 2 fish” if you are ever in bath I recommend you try it, excellent service and of course great food. Me and Jay were there for hours and at no point was there even the hint that they wanted us to hurry up and leave (unlike the restaurant we ate at the second night… which name I have forgotten). I got to drink tasty wine (but sadly Jay couldn’t because she was on antibiotics for her painful wisdom tooth pain) and we generally enjoyed ourselves. As I mentioned at the start the hotel we stayed at was lovely we had the biggest room there the service was brilliant.

We went back to Pontypool after Bath to spread the good news to parental units (we hadn’t told anyone else yet, although both my Mum and Leanne had already guessed!). To celebrate we all (Bradleys and Meeks) went out for a nice meal and some drinks. “Some drinks” turned into “a fuckload of drinks” when me and Jay met up with Leanne later in the Open Hearth who bought many a bottle of wine (and champagne). All that fun did leave me with one hell of a hang over which lasted throughout the whole of my Birthday (and a little bit the day after!) but it was worth it :D

Other than that things have been continuing on as normal, work has been going very well (at least I think so!) I guess will found out for sure on Monday as my probation period of my contract finished on Friday! Finances are all good, although with the multitude of games that have recently been (And are about to be) released I am probably spending more than I should. So yes, things have been ticking along nicely, other than of course the continuing problems I have been having with Orange, far too many things have gone wrong for me to detail but I have been in the process of getting internet from them for over two months and hopefully things are now sorted and I should have internet within the next 7 days (although I thought that 13 days ago). As an apology for their constant incompetence Orange will be giving me 2 months internet free which is a plus I guess.

In case any one is wondering “well if his internet still isn’t working how is he posting this!?!?!?” Well it’s because I am connected to the marina wireless (I really wish I knew about it before now!!!)

Anyway I am going to enjoy some internet for a bit! Bai!

Posted by tobeon on Nov 16, 2008 at 08:23 PM

So,  the third epic astrophotography adventure was this evening. The first night, I had lots of frames of black, no stars at all. The second night was done by means of cheating, and I haven’t yet sorted the photos…. the third night and……

The Moon

The Moon

But more exciting than the moon (taken with a blue filter in case you where wondering…)

Jupiter and 3 Moons (out of focus)

Jupiter and 3 Moons (out of focus)

Yup, Jupiter and 3 moons. A bit out of focus, but you can just about see them. A bit more practice and I might get a nice shot!!!

All of these images where converted out of RAW using FOSS. I’ll blog a bit more about the set up on a later date.

Posted by daubers on Nov 12, 2008 at 08:49 PM

Following the latest interwebs trend and the one on varios ubuntu planets I see…

“In contrast, the little green park suroundin this memorial is more of a celebration of life and a popular hangout on a fine evening.”

-The Rough Guide to Paris

which is half an inch closer to me than The Day Watch by Sergei Lukyanenko.

To join in just follow the instructions below:

1. Grab the nearest book.
2. Open it to page 56.
3. Find the fifth sentence.
4. Post the text of the sentence in your journal along with these instructions.
5. Don’t dig for your favorite book, the cool book, or the intellectual one: pick the CLOSEST.

Posted by daubers on Nov 12, 2008 at 01:17 PM

Dear Microsoft,

Why on earth did this dialog pop up when I tried to open a zip file?

Also how  are you ment to respond to a security flaw which is both unspecified and theoretical?

Posted by rollercow on Nov 07, 2008 at 02:09 PM

I don’t know how long the Wallich Centre has been on Cathedral Road, but it took me until yesterday, on a bus ride home, to realise that their logo is oddly familiar.

[Link]

Posted by welshbyte on Nov 02, 2008 at 03:34 PM

At home (Cowplain, Hampshire) my family has been getting milk delivered to the doorstep in 1-pint glass bottles basically forever. I don’t remember a time when we usually bought milk from a shop/supermarket along with the rest of our food, though we have done it on occasion (usually on a Sunday, when Friday’s milk wasn’t quite enough for the whole weekend and Monday morning before the milkman comes). Despite that, in the 4 or so years I’ve been living in Swansea (actually 5 years, but I was in Germany for the 3rd) I’ve bought my milk in plastic bottles of 2 or 4 litres from a shop.

This year, for a change, I’m living in what might be considered a household of more than one person, so we buy milk for 4 or 5 people at once. That needs to happen a couple of times a week, but it’s a bit inconvenient to go shopping for 5 that frequently (we’ve only actually had two communal shopping trips since I moved in at the start of the month). Moreover, I really hate throwing away a 6 litre plastic bottle every week; glass bottles from the milkman, which get collected and reused, don’t consume (much) oil in their manufacture and don’t go into landfill, so are far more environmentally friendly. So I decided to set up milk deliveries. Observing our milk consumption before that point I decided we’d need about 3 pints on Monday and Wednesday and 5 on Friday (to cover the weekend). And the consensus was to get semi-skimmed. So on Friday morning a couple of weeks ago five pints of milk appeared on the doorstep.

Five pints of skimmed milk.

Well, sometimes that happens. The milkman might not have had 5 pints of semi-skimmed available when he got to my house. (Usually though you manage to get a pint or two of the right kind and the rest of something else.) So I put up with it, and we used the milk over the weekend.

On Monday, there appeared on the doorstep three pints of skimmed milk. And again on Wednesday, and another five pints on Friday. There was still a pint or two left over from Friday when we got Monday’s milk, partly because skimmed isn’t as nice as semi-skimmed so we didn’t use as much, but also because it was starting to go off, despite being kept in the fridge and its best before date being Wednesday. (I’ve always thought skimmed milk tastes like it’s started to go off even before you get it.) I checked the order on two occasions to make sure the order was actually for semi-skimmed (annoyingly you can’t actually view your existing order on the Dairy Crest website) but still we kept getting skimmed, and it went off before it was supposed to.

This Monday I got the bill. Pricing on the Dairy Crest website for ordinary milk is “at current prices”. Now I found out that it costs 58p per pint, about twice as much as getting it from Tesco. I expected it would be more expensive since they have to deliver it, but for stuff that doesn’t taste nice and goes off prematurely so we end up throwing half of it away, that’s just not acceptable. So today I cancelled the order.

So this little experiment lasted about two and a half weeks, and was thoroughly unsatisfactory. A crying shame. Surely the milkmen in Uplands can’t be that much less competent than the ones in Cowplain?

Posted by pwb on Oct 23, 2008 at 09:07 PM

I forgot to mention in my last post that as I now have an iPhone I have been taking lots of photos so keep an eye on my flickr page as I update it regularly.

IMG_0715

Posted by tobeon on Sep 26, 2008 at 08:16 AM

After months of saying ‘I’m going to do it’ I’ve finally made some alterations to jameswfrost.co.uk so it’ll act as a tumble-hybrid. That means it’s a combination of a normal blog (e.g. Wordpress-based) and a tumblelog (e.g. Tumblr-based). For me, it makes it easier to post short posts now and again, linking to pictures, videos, interesting articles, etc (and commenting on them) whilst at the same time still being able to write longer ‘proper’ articles as I did sporadically before.

For you, the reader, there should be more stuff to look at and read. Neat! If you’re not interested in seeing the things I stumble across as I look around the internet, you can view just the old-style articles (without the tumble-ness) in the articles section. There’s a feed of those available too. Planet SUCS now points at the articles feed (as I don’t want to fill it with tumble posts). If you currently only read this blog via Planet SUCS and you’d like to see the new tumble posts, then just subscribe to the main feed.

I still have a few tweaks to make here and there - posting digests of delicious links weekly, perhaps integrating Twitter somehow, but the basics are all in place. Enjoy!

Posted by frosty on Sep 08, 2008 at 12:31 PM

I landed in Florida in the dead of night amidst a wild spring storm. The plane sailed onto the runway in a cloud of spray and mist and I found myself in Tampa awaiting a taxi.

The journey in via Houston had been fun. West Texas is absolutely _absolutely_ vast. Heading East from Santa Ana over the mountains, the landscape swiftly transformed into a pale, yellow smear of featureless and barren plains, interrupted occasionally by a lonely road cutting straight through the empty space. These vast horizons persisted for hours as we hopped across Arizona and New Mexico to the Texas border.

A dusty city materialised below. I asked the friendly flight attendant whereabouts we were. El Paso. I smiled and enjoyed the view of this desert city beneath, glad to see the welcoming signs of life amidst the emptiness. The attendant and I shared a moment as a granddaughter tenderly helped her centenarian grandfather through the plane.

"Man, what a sweet kid."
"Yeah..."

I smiled and sipped my complimentary Coke. US soft drinks have the dubious pleasure of being flavoured by the controversial high-fructose corn syrup. This sticky goop is a main ingredient in many American sweets and is well known for causing and contributing to health problems such as diabetes and obesity. Combined with bucket sized portions and the health issues that plague the world's wealthiest nation are suddenly less puzzling. And the free refills policy across the nation can't help much either.

Houston airport was a stampede of multi-chinned entities, bumbling about between gates and terminals. A charismatic crew of surly people carrier drivers whisked about the corridors, yelling at anyone in their paths.

"Beep beep!" barked a portentous gentleman as he encouraged me out of the way.

Many hours later, I awoke in my hotel in Channelside, Tampa. The rough weather of the previous night had swept away and the air was a warm caress of sunlight and humidity.

I explored the surrounding area in the inquisitive fashion that befits me. The weekend's highlight was definitely the Florida Aquarium. An awesome array of fish, birds, mammals and reptiles devoured my morning, follow by an afternoon whizzing around Tampa Bay watching dolphins.

Streamlined shapes slipped and sluiced and raced, splashed and spluttered into foamy depths. With over 400 Atlantic bottle-nosed dolphins in Tampa Bay alone, spotting these beautiful creatures held no difficulty.

I smiled and realised I had no idea what I'd done the previous weekend. Whatever it was, it certainly didn't involve dolphins. Refreshed, invigorated and happy, I returned to my hotel and investigated the possibility of refreshments.

Posted by talyn256 on Aug 30, 2008 at 05:01 PM

I was just thinking about the problem of status updates, and multiple sites that allow you to post them, and the fact that most of us use Twitter and it’s generally pretty flaky.

I realised that a potential solution would be to have a kind of status update protocol, that all of the status update sites can conform to (some can have their own extensions, of course, such as pictures/locations, etc). Then people can host their own status update systems, much the way they host blogs now, or you can use one of the many ready-hosted services. The fact that all of these systems conform to the same protocol means that if, say, I used Twitter for my updates, I could still add you as a friend even if you were using your own self-hosted update system, and see your updates within my Twitter dashboard (and vice-versa).

Thoughts? Ideas? Anyone know if anything like this is happening already? Is there a big hole in my idea?

Posted by frosty on Aug 13, 2008 at 04:46 PM

The iPhone 2.0 software was recently released, and with it came the ability for users to download native apps (i.e., not web sites) directly to their phones from within the iPhone UI or via iTunes. Developers (anyone who pays Apple 59GBP for the privilege) can then write their own apps and have them available for purchase in the App Store.

One limitation of the Apple-sanctioned SDK is that only one application is allowed to be running at a time. This presents a problem for apps such as IM clients, music players and other programs whose functionality relies on being able to run in the background. Another example (courtesy of James) would be an app that takes advantage of the iPhone 3G's GPS chip to create a log of all the places you visit.

However, there is a neat trick that I discovered: your app will only get terminated if you switch away from it, and hitting the iPhone's power button while your app is in the foreground doesn't count as switching away. The upshot of this is you can create apps which continue to run while the iPhone is in your pocket - perfect for the GPS example.

Achieving this is as simple as implementing two methods in your UIApplication delegate - applicationWillResignActive: and applicationDidBecomeActive:. Here's a simple example to demonstrate the effect.

In your UIApplication delegate header file, add a new ivar: BOOL activeApp. Then, in your implementation, add the following three methods:

- (void)applicationWillResignActive:(UIApplication *)application {
	NSLog(@"resigning active status...");
	activeApp = NO;
	[self performSelector:@selector(sayHello) withObject:nil afterDelay:1.0];
}


- (void)applicationDidBecomeActive:(UIApplication *)application {
	NSLog(@"becoming the active app...");
	activeApp = YES;
}

- (void)sayHello
{
	NSLog(@"Hello!");
	if (!activeApp)
		[self performSelector:@selector(sayHello) withObject:nil afterDelay:1.0];
}

Then run the app on your iPhone, hit the power button, and watch the log fill with pointless but oh-so-cool messages.

Of course, when the phone is put into standby mode by the user the expectation is that barely any juice will be drained from the battery, so it's a good idea for your app to reflect this. Indeed, you can make a big difference by halting your updating of the UI; the user isn't going to see it when the screen is turned off.

This isn't a perfect method, and won't be helpful in situations where the user wants to do other things with their phone while your app continues to run. However it might come in handy for certain scenarios.

Posted by davea on Jul 21, 2008 at 05:03 AM

Eeeeek! A mouse!

This cute little fella scrurried out in front of me in the hallway. Took some patience and quick reactions to catch him but here he is safe and sound in a temporary glass playground. He's currently washing his face a bit - I think he figures that if he's about to meet his maker then he'd better smarten himself up a bit!

Just kidding, I'm not going to hurt the little guy - just find him a new home! This town mouse is about to become a country mouse. Or at least a park mouse, anyway. To the Brynmillmobile!

Posted by talyn256 on Jul 20, 2008 at 10:40 AM

Shtaggle is a little app I wrote, after a few conversations with James and others about how cool it would be to be able to tag your music in iTunes from last.fm’s tags. It started off as a Django standalone project on my Mac, but after encouragement from various peeps it has progressed to an App (via py-cocoa).

So Shtaggle has reached a point where I have let it loose in the world…
It is now on versiontracker and the hoards of other sites that read versiontracker’s RSS feeds.

Shtaggle gets music tags from last.fm, and then allows you to tag the tracks in iTunes using either the tags from last.fm or your own.
You can choose tags by record label, mood and instrument too.
Shtaggle will then send any tags back to your last.fm profile (if you have one) that you haven’t already added to it for a given track.
Shtaggle will also let you auto-tag your music, using the top tags from last.fm, if you don’t have time to do it manually.

I’ve had some good feedback from it, and will be making it even slicker soon I hope… (the windowing is pretty odd).

Anyway, if you are using OS X 10.5 then please do check it out, and blog about it as you like ;-) (yeah I need some advertising to beat off Moody and QuickTag, both of which look a lot slicker, but do less :-P)

http://shtaggle.co.uk

Posted by stringfellow on Jul 14, 2008 at 09:30 PM

We all know the USA badly needs some sane data protection legislation, and this is a good illustration of why:

Yesterday, in the Viacom v. Google litigation, the federal court for the Southern District of New York ordered Google to produce to Viacom (over Google’s objections):

all data from the Logging database concerning each time a YouTube video has been viewed on the YouTube website or through embedding on a third-party website

The court’s order grants Viacom’s request and erroneously ignores the protections of the federal Video Privacy Protection Act (VPPA), and threatens to expose deeply private information about what videos are watched by YouTube users. The VPPA passed after a newspaper disclosed Supreme Court nominee Robert Bork’s video rental records. As Congress recognized, your selection of videos to watch is deeply personal and deserves the strongest protection.

(Fortunately this ruling appears to be illegal, but you can easily imagine that less-rich companies couldn’t afford to appeal.) Time to log out of YouTube and start using Tor.

Posted by pwb on Jul 03, 2008 at 04:45 PM

In the unique style of the top five list, I proudly present The Five Best Comedy Instruments Ever:

1. The bagpipes

2. The tuba (even the name is funny!)

3. Er, drums? ("what do you call a guy who hangs around with a band? The drummer." Actually, all those jokes are about the man, not the instrument...)

4. The flute (I always hated American Pie. I think it was because they forgot to hire a writer.)

5. Sousaphone (like a tuba, but sillier. Actually, shouldn't this be higher up than the tuba if that were the case? Curse you, relentless one track mind!)


Next up, the The Five Best Comedy Fruit Ever:

1. The banana (phallic. Also slippery)

2. The melon (especially in pairs)

3. The raspberry (Monty Python know their stuff)

5. The grapefruit (as do Morecambe and Wise. Also, I guess you could have a pair like melons)

5.  The lemon, I guess? (Sometimes people make funny faces when they eat lemons... Ok, so it's a stretch. Man, this top five list thing is hard...)

 

And now, the Five Best Comedy Cars Ever:

1. The Skoda

2. Um, pink limousine? (Actually, I think that one has migrated from the Five Best Gay Comedy Cars Ever list)

3. Er, the Skoda again. (it's still funny, though, right?)

4. F1 cars (not actually very funny. Also, people have died driving them, which if you think about it is more tragic than comedic... yet, still funnier than...)

5. Clown cars (also tragic)

 

Er. The Five Best Comedy Dinosaurs Ever: (honestly, who is coming up with these ludicrous categories?)

1. Tyrannosaurus Rex (hehe, little stubby arms are funny)

2. Diplodocus (king of dinosaur stand-up. Inexplicably.)

3. Stegosaurus (funny plates are all funny)

4. Archaeopteryx (funny name. Funny looking. Negative points for possibly not really being a dinosaur.)

5. Those dinosaurs from Dinosaur Comics (is the comedy inherent to the beasts themselves or is it just the writing? Who knows?)

 

The Five Best Comedy Rainbows Ever: (what the fuck? Er, ok then. Here goes:)

1. Single Rainbow (Hilarious)

2. Double Rainbow (Doubly hilarious. Also inexplicably further down the list)

3. Bifrost Bridge (not hilarious. On the plus side, actually a rainbow, unlike...)

4. Dylan Moran (Hilarious)

5. My Sandman collection, which has colours on which are kinda rainbowy when they're all together. (Tragi-comic. No pun intended.)

 

 

 

 

 

Posted by wedge on Jul 02, 2008 at 01:52 PM

Sadly as it is now seen to be cool and good to be green, this has negative consequences.
Big companies use a token green/ethical front to give themselves credibility where they are still blatantly rinsing the planet/people.

e.g.
- Starbucks have fairtrade coffe, but they still use other coffee too and they still open up shop every 100 metres down a street, knocking out the little local cafes
- MacDonalds spend money on researching ‘green’ things, donate veg oil for use in vehicles and try and make their packaging degradeable/recyclable. Do they still cut down acres of rainforest to graze cattle though? Thats open for debate i guess (I don’t know all the facts) but its true that what they do as a company is get kids hooked on shit food, causing health problems and a support a culture of greed and corporate reliance.
- take any power company; investing in green tech is good, and these companies have the money to do good stuff in this sector - so why arent they pushing it harder and faster? Cos they still make a load of money from oil… and they will only make more and more as the demand/supply ratio changes… green tech will provide dirt cheap power - and there’s the problem, there’s no money to be made.

Stu just posted this which is another example of companies ‘greenwashing’ their customers into thinking they are all wonderful… from Marks and Spencer though, is slightly upsetting (although, they still use far to much packaging for their food too, so perhaps not surprising.)

Posted by stringfellow on Jun 07, 2008 at 10:30 AM

For all those people with those magical things called iPhones and iPod touches, you HAVE to check out Raging Thunder:

 http://www.youtube.com/watch?v=YrO65-jperQ

It's available to download from the installer app. It's bloody hard to get used to because you have to steer by tilting the iPod, and you can't slow down so if you get a boost you're almost certain to crash. I'm very impressed with the graphics though.

I stumbled upon it because I was researching openGL and the graphics in the game are generated with it.

Posted by grant on May 30, 2008 at 01:08 PM

In response to James's meme, I thought I'd join in the fun and share a few of my favourite games. So, in no particular order, here are five games everybody should experience at least once in their lives.

Lander

Lander Screenshot

Lander is, I believe, the first game I ever played. Calling it a game is a bit of a misnomer, perhaps, as it was really just a tech demo that was put together to show off the graphical prowess of the Acorn Archimedes. However, trying to explain that to my 8-year old self would have been a hard task, given the sheer amount of joy I got out of flying this little space ship around a rough-and-ready 3D terrain and blowing up trees and buildings. The game was notoriously difficult to control - you tilted the craft with the mouse and engaged the underbelly thruster with the middle mouse button, but the slightest twitch in the wrong direction or misjudged boost would send you crashing to the ground - but once mastery was achieved, you would be the envy of your friends who looked on in awe (silently hoping that you'd crash soon so they could have a turn).

Grand Theft Auto IV

GTA IV Screenshot

Moving forward a decade and a bit, this is perhaps an obvious choice but the GTA series are all fantastically well-executed, IV especially so. I've always been a PC gamer, but I couldn't help but join the console crowd when this was released for the PS3 and Xbox 360 without a release date for the PC version anywhere on the horizon. The tipping point came when I realised I'd have to spend about the same to upgrade my PC to be able to play this game as it cost in a 360 bundle deal from Play, so I took the plunge.

There's not a lot I can say about this game that hasn't already been put far more eloquently by others, and a Metacritic score of 98 (at the time of writing) speaks for itself.

Crystal Caves/Commander Keen

Crystal Caves Screenshot Commander Keen Screenshot

Putting two games together is perhaps cheating a little, but they're so tightly intertwined in my memory that separating them wouldn't be right. Both old platformers, both brilliant fun and both a great way to introduce my 8-year old self to 'proper' gaming. Many an hour was spent staring at the screen whilst my characters ran around collecting crystals, power-ups, jumping on bad guys and completely failing to understand the more intricate plot twists and subtle humour intended for the game's more grown-up audience.

In some ways, these games were more than mere entertainment, they were my introduction to computers and how they worked. cd, diring my way around the floppy disks' directory structure and tweaking settings in the games' configuration files piqued my interest in how it all worked behind the scenes, and it was only a couple of years later that I was writing my own programs in GW-BASIC.

Half-Life 2

Half-Life 2 Screenshot

No 'best games evar!' list would be complete without a nod to the epic created by Valve Software and its subsequent episodes. The original Half-Life was a phenomenal game so of course all eyes were on Valve to come up with something that surpassed that game's greatness. Of course, those geniuses pulled it off with aplomb. Never a dull moment in the game, and 3.5 years later the game looks fantastic as ever.

The deathmatch component, while taking a little longer to appear than people had hoped, is an absolute blast, and cutting people down by launching office furniture or broken toilet bowls at them never fails to bring a huge grin to my face.

Starcraft

Starcraft Screenshot

Warcraft II was a fantastic game, the multiplayer especially, but Starcraft improved upon it in just about every way possible. I'll admit that I never really got into the single player mode, but that was purely because I spent so many hours playing multiplayer with friends. It came along at just the right time - all my friends had PCs capable of playing the game, and we were at the age when there was nothing more exciting than congregating at one house and spending all weekend playing the game across a hastily-cobbled together LAN. Here's hoping Starcraft II is able to live up to the reputation of its predecessor (all signs point to 'yes', it seems).

Next, I tag Steve to share his list with us all.

Posted by davea on May 27, 2008 at 04:17 PM

Sometimes I see a bandwagon and some people jumping on it. Oftentimes, I jump on it too and we roll on to our destination, like an enormous, beautiful katamari. This is one of those times.

I'm rating the following games based on a few things: obviously graphical quality will only be worse the further into the past you go, so I'll try and rate them as they appeared at the time. Equally, they'll be rated partially on the influence they had on the games that followed them. I'm trying to avoid personal preference, so my list of my Five Favourite Video Games Ever would be different to this one. I'm obviously not going to include anything I've not played, that would be silly. I'm not keeping spoilers out of these, the most recent one came out around eight years ago and you've no excuse for never having played any of them. I'm only reviewing the games as they appeared on their primary system (i.e. for the first time), no GBA ports dated a couple of years later nor things appearing on the Wii virtual console.

With all that said, my own opinions do move back and forth a bit, it all depends on my mood. A bit like asking which my five favourite bands are. If I ever get around to playing GTA: IV then that might make this list. Spore too, depending a bit on what it's like. Anyway, enough equivocating, here's game number five.

5. Planescape: Torment (1999) Metacritic score: 91

You begin the game as a heavily scarred man, who knows nothing of his identity, waking up in a mortuary; your only companion, a sarcastic floating skull. Things get stranger from there. You discover you're immortal and are haunted by a question: "what can change the nature of a man?" Never before or since have I felt like every action I took had a consequence, for good or evil; law or chaos. The NPCs you can have in your party are a strange but massively compelling group. Some of the other people you meet are even more so. Highlights include challenging a rather arrogant preacher to a suicide-off (which, unsurprisingly and hilariously, you win.) and debating with a man until you convince him he does not exist. At which point he stops. The setting is a far cry from your standard D&D with Sigil, city of doors, an incredible place filled with different factions vying for control. Your group even finds itself in the middle of the Blood War on Baator and later in the Abyss at one point. The script is unparalleled, probably more dialogue than in any other game I've ever played and every single line worth reading. The very greatest thing about it? The name. Planescape is only the setting, as it were, the actual game's name is 'Torment', the one thing that drives every single character in it. Vital for heavily influencing Baldur's Gate and its sequel, which would take the importance of NPCs in your party to an even greater level, although few of them would be as cool and individual as Fall-From-Grace, Morte, Nordom, Ignus, Anna et al.

4. Super Mario 64 (1996 Japan/US, 1997 Europe) Metacritic score: 94

The level design is unbelievable. The graphics, for the time, were unbelievable. The sheer level of exploration required to get all 120 stars is unbelievable. The camera was innovative and having complete control over it was unbelievable. The entire damned game is pretty freaking unbelievable. Ok, so it lacks a bit in terms of the storyline, which is why the last few games beat it to the top, but this game did so much for the 3d platformer as a genre, I can't even begin to describe it. Oh, and the last ingredient? A healthy dose of fun. Few other games are more fun to simply jump into and go and grab a random star. This game showed the true power of the N64 and made it the must-have system (unless you preferred the Playstation, which I heard was good too). This game's existence was directly responsible for dozens of others, including the recent Super Mario Galaxy and the next one on the list.

3. The Legend of Zelda: Ocarina of Time (1998) Metacritic score: 99

If Super Mario 64 gave some indications of what the N64 could do, then this game was the one to really let loose with everything it had. Again, the graphics for the time were absurdly good, especially things like the draw distance. This game, to my mind, took the series back to the quality of A Link to the Past, a game I have very fond memories of playing on my cousin's SNES, after the disappointing Link's Awakening. The time travelling and ability to move from being an adult to a child made was an idea that had not been implemented as well before. The dungeons were exactly the right length to dip in and out of and the use of music, not just the orchestral score (which naturally was brilliant) but also the use of the titular ocarina to teleport around. Without this, there would not have been any Majora's Mask nor Wind Waker nor Twilight Princess nor countless other similar games.

2. Deus Ex (2000) Metacritic score: 90

Terrorism. It's a complicated word these days. Deus Ex was fortunate in exactly when it was released, I doubt that a character who starts the game attacking terrorists (who have in the past blown up the Statue of Liberty) in said statue's ruins would have been approved of in late 2001. I'm reminded of the exploding buildings at the end of 1999's Fight Club film. Very much a product of its time, it owes the style mostly to The Matrix and cyberpunk more generally and its plot to numerous conspiracy theories and leftover fear about the Millennium Bug mixed with some incredibly interesting philosophical questions about the nature of humanity as found in Blade Runner or Ghost in the Shell. In short, then, these are a few of my favourite things. The gameplay is sort of FPS-y with added stealthy bits taken from Thief: The Dark Project and RPG inventory management and an experience system. Quite apart from all of that, however, Deus Ex has something that is all its own. It combines these things fluidly. In any one mission, you have multiple different ways to go about things. That was, essentially, totally new for the time. The choice to be extremely stealthy one mission and then blow up everything in sight the next still staggers my mind. I've not seen any game, not even the sequel, that attempted to keep up the multiplicity of choice throughout. Not only that, but the decisions you make have huge and lasting impacts on the game as a whole. For example, when I first played it, JC's brother Paul was killed. I assumed that was scripted and 'just what happened', but no. Paul can live. Right through the whole damn game. There are almost no characters you're forced to kill at all, in fact. You can go through the entire game and just tranquilize your enemies. This was beyond mindblowing. Combined with superb set pieces and a plot that dragged you in until you practically forgot that a world existed outside this futuristic globetrot, I was stunned. Shame the sequel sucked a bit. But the one thing that the game owes the very most to? The last game on my list, of course.

1. Half-Life (1998) Metacritic score: 96

This game brought me into gaming. Sure, I'd played other things before, but this was the catalyst that made me into who I am today. This totally rewrote the book on the first-person shooter. As revolutionary as Wolfenstein 3d or Doom or anything else, but perhaps more so. It took the rest of the industry years to catch up to Valve. Even simple things at the time, like the water effects, were very cool. The AI was the best at the time bar nothing. The fights and oh dear God the beautiful, beautiful set pieces. Each one like a short movie that defied you not to drop your jaw. An example: you're in a nuclear silo of some sort, where a rocket engine is being tested. But wait, what's that banging sound? No idea. Keeps getting louder the closer you get to the centre of things. You go through a door and see a scientist grabbed by an enormous tentacle thing. And then you realise that the only way out is past a whole bunch of tentacles. Oh, by the way, they were making the banging with their enormous, razor sharp nose things. Razor sharp nose things that kill you extremely dead if they ever make contact. Scary, immersive and wonderful. This was the first FPS I played where you didn't start with a weapon. No, instead you are a scientist. So you walk around, interacting with other characters and then the entire world goes to hell. It was also the first FPS I played where they actually took away all the nifty weapons you'd found up until that point and had to get them back again. This trick was used later in nearly everything ever. Even now, I still play the game occasionally and, even if it looks pretty dated, I am still immersed and sucked right into the gameplay. The sequel undoubtedly has its fans and I'm tempted to give that the equal first position. It brought a much-needed level of humanity and plot into a game that had previously been mostly "Kill aliens. Kill soldiers. Do a jumping puzzle. Kill a helicopter. Do a teleporter puzzle." although Valve did become quite keen on the physics puzzles. Still, the vehicle sections are great, the physics engine is great, especially the gravity gun and the set pieces. Oh my yes. Yesyesyes. If you throw in Episodes 1 and 2, you only get more of the character interaction I like so much and a bit more of a feeling of the world. I'll admit that the game has its flaws, but I'm not sure there are many games out there that really are totally flawless. Anyway, time for the Honourable Mentions.

 

Starcraft (1998) Metacritic score: 88

Any game that is still regularly played for its perfect multiplayer balance a full 10 years after its release is worthy of this sort of list. The single player campaign is brilliant too, especially the events of Brood War. And the cinematics conjure up the sense of an epic space war at least on a par with Star Wars. Seriously, look on YouTube for the Starcraft: Brood War opening and I dare you not to get a tingle in your spine when that music starts. I'll admit that it owes a lot to Warhammer 40K for the world, but it's still a damned awesome game.

Goldeneye 007 (1997) Metacritic score: 96

The game with a sniper rifle in it that meant that essentially every single game after it also had a sniper rifle in it. Also fantastic multiplayer, even if four of you were squinting at a tiny screen and jostling for position with controllers and whatnot.

Day of the Tentacle (1993) Metacritic score: 93

I like the Monkey Island series. I like it a lot. But I played this first. Sometimes that's enough in a game to change your mind about which is best. All the classic SCUMM games fit in here, though.

Baldur's Gate (1998) Metacritic score: 91 and Baldur's Gate II: Shadows of Amn (2000) Metacritic score: 95

A much more accessible and traditional look at the world of Dungeons and Dragons. Following the life of your protagonist from random level 1 guy to the epic hero they become is a fantastic experience. If the isometric thing gets to you, play Neverwinter Nights, it's not as good, but I know how some people can't actually play games that don't have 3d graphics.

This has gone on for a long time. Rather longer than I'd intended. I guess I'll just have to revisit this list and see if there are many other games that I would load onto someone who had never experienced a game before. Probably a few. Thanks for reading.

Posted by wedge on May 26, 2008 at 05:59 PM

Having followed Apple's advice repeatedly to clean the ball on my Mighty Mouse, today, it came to the point where this would no longer work.

Following the rather more drastic advice of mightymouserepair.com, I soon got the mouse apart and found the cause of the problem: 

Photo of Mighty Mouse scroll ball assembly with rather a lot of crud on the rollers

There's no way that rubbing with a damp cloth would ever have got all of this out.

Fortunately, I was able to prise the plastic ring off the base of the mouse with my Swiss Army Knife with no cosmetic damage to the mouse and then glue it back in place with silicone glue, as recommended by the website. However, Apple really should have designed the device so that it could be taken apart and cleaned by the user more easily.

Posted by dez on May 13, 2008 at 02:47 PM

Dudes!

In trying to unlock my phone so I have a temporary handset to use on my travels before I get a new shiny one, I have inadvertently erased my contacts list.   Whoops.

I'm not sure what disappoints me more - my failure in the unlocking or that it didn't go wrong better - I've heard of people's displays going upside down and the menu language  being locked to French.  Some people have all the luck!

Posted by jo on Apr 11, 2008 at 11:08 PM

So, 2 days until I leave and 3 days until I arrive.   I still don't think it's sunk in.  

Posted by jo on Apr 10, 2008 at 09:44 AM

Check out http://www.shipais.com/ it shows the (nearly) real-time position of a significant proportion of the large boats within UK territorial waters.

Posted by rollercow on Mar 20, 2008 at 01:49 PM

PC: And I'm a PC...

Mac: I look all white and sexy...*click*....

PC: I'm boring aparantly...

Mac: *click*...I have cool software like GarageBand and...*click*...iLife...*click*...

----------------------------------------------------------

I recently bought a MacBook and was very pleased with it. It took a while getting used to...twas awkward not having a task bar but I've got the hang of it. I'm mainly going to keep the MacBook for "fun", e.g. music, vidoes, photos etc. and then keep my Windows laptop for "work", e.g. programming, essay writing etc.

BUT...the reason for this blog is that I am having to take the MacBook back today! Every so often (ranging from every 10 secs to every minute" the MacBook was making an annoying clicking sound. I did some research and found out that it was due to the hard drive parking it's needle too often, something which should only happen in older hard drives. So seeing as the laptop was less than a week old, I was not happy.

I rang technical support first and they took me through a few things to try n fix it, but to no avail. The most annoying thing is that there isn't an Apple shop in the whole of Wales! So I'm taking the train home to Birmingham to return it there. Ah well, at least I get to see my girlfriend :D

So yeah...Gwant am cwy :'(

Oh...and, is it just me...or does anyone else feel reeeeaally guilty when they get a new computer? Every time I was using the Mac I could hear my laptop shouting at me going: "What about me Grant? Don't you love me any more?"

Posted by grant on Feb 01, 2008 at 09:14 AM

Yesterday, I took advantage of the "Mac Heist" deal that's currently on. One of the programs included is iStopMotion - stop motion video software. I've wanted to have a go at stop motion animation since I did GCSE Art (I had wanted to animate the scene from the BFG where he blew dreams into peoples' bedroom windows). I still have the models I made for that somewhere, so perhaps I'll give that a go at some point. For now though, here's my first attempt:

Posted by dez on Jan 16, 2008 at 11:27 PM



The dirty bugger.

Steve only went out and made a porn site.

*I might be lying here, the term 'porn' tends to attract a lot of traffic.

Posted by seymansey on Aug 25, 2007 at 08:01 PM

On a random trawl through teh stuff and things that is the internet, I found this - check it out, it's rather cute, in a morph / pingu etc sort of way!

www.lejo.nu also available here

Posted by elsmorian on May 25, 2007 at 11:49 PM

I despise group projects. Ive had ones in the past, but this is awful. I have no idea how im going to pass it, and everything has to be in in 2 days. I dont see why i should have to do it and have pretty much no sleep but otherwise I cant see how its going to get done.

Fun times- suckstobeme™.

Posted by elsmorian on May 09, 2007 at 04:13 PM

I was browsing youtube for a Drum and Bass video, namely 'Download' by Clipz. I found it, but in the right hand side 'related' pane I saw a mentioning of Swansea Uni - cool! When I saw it, it turns out it was the set i was front row at, so you can see me dancing like a twat by the MC's chest at 1:04. yay!

Posted by seymansey on Feb 10, 2007 at 06:11 PM